Emulator

For playing our games you need install emulator to your computer

How to install emulator Download emulator
Category: OLD PC GAMES For Dosbox

Super Frog

Super Frog - DOS BOX
Rate: Already rated
4.7 / 10
 
Viewed: 25494

Description of game

This game Super Frog - DOS BOX working perfectly with emulator DOSBOX, you can download on this web site.

Superfrog (1994, DOS): Team17’s Cheerful, Speedy Platformer With Secret-Laden Levels and Arcade Flair

Introduction

In the heyday of 2D platformers, Team17’s Superfrog carved out a charming niche with zippy movement, secret-stuffed levels, and a cheeky sense of humor. Originally launched on the Amiga in 1993, it hopped onto MS-DOS in 1994, bringing its vibrant pixel art, catchy Allister Brimble soundtrack, and precision platforming to the PC crowd. While it wears its console influences proudly, Superfrog feels distinctly microcomputer: fast, exploratory, and quietly demanding beneath the Saturday-morning-cartoon exterior.

Origins and Release

  • Developer/Publisher: Team17
  • First release: 1993 (Amiga)
  • DOS port: 1994
  • Composer: Allister Brimble
  • Notable quirk: The Amiga original famously featured product placement (an energy drink “elixir” that supercharges the hero); later versions and ports typically toned down or replaced this branding.

The DOS port preserves the core design—speedy traversal, large exploratory maps, and lots of hidden goodies—while translating the audiovisuals to VGA and common PC sound hardware. It’s a faithful rendition that feels right at home on 90s DOS machines.

Story and Tone

A fairy-tale setup with a wink: a prince is turned into a frog by a wicked witch. After discovering a mysterious elixir, he becomes Superfrog—cape and confidence included—and sets off to rescue his kidnapped princess. The tone is light, punny, and self-aware, with colorful worlds and bouncy music that keep the mood playful even when the platforming gets spicy.

How It Plays

  • Goal: Navigate each side-scrolling stage to the exit, collecting treasure, avoiding traps, and dealing with enemies along the way. Time limits keep you moving, but the maps reward exploration.
  • Movement: Superfrog accelerates quickly and handles with snappy responsiveness. Momentum matters—short taps and held runs produce different jump arcs, which is crucial for precision.
  • Attacks: Your basic move set is all about running and jumping. Temporary power-ups add offensive options (a short-range projectile, for example), letting you attack enemies at a distance for a limited time.
  • Health and lives: You have an energy meter rather than one-hit deaths, and you can buffer mistakes by topping up with pickups. Extra lives are earned via score thresholds, secrets, and between-level bonuses.
  • Secrets everywhere: Hidden walls, fake floors, and tucked-away platforms abound. Poking at suspicious tiles is half the fun.

Levels, Structure, and World Variety

  • Themed worlds: Superfrog spans multiple themed zones (e.g., forests, ancient ruins, carnival-like stages, spooky castles), each introducing new hazards and visual motifs.
  • Multi-stage progression: Each world contains several levels that escalate complexity—larger maps, trickier jumps, more devious enemy placements.
  • Exploration-heavy design: Levels are roomy and layered, often looping back on themselves with keys, switches, and optional treasure troves tucked off the main path.
  • Bonus interludes: Between stages, you can play a chance-based bonus (notably a slot-machine style screen) to earn extra lives, health, or the occasional shortcut. Some versions include arcade-style mini-stages that nod to Team17’s shooter pedigree.

Items and Power-Ups

  • Collectibles: Fruit, coins, and other goodies boost your score and often restore health. Hitting score milestones is a reliable way to stock extra lives.
  • Temporary powers: Expect short-lived upgrades that grant a projectile attack, shields, or speed/handling boosts. These are carefully rationed and often used to crack specific obstacles or reach secrets.
  • Keys and switches: Gate progress, open alternate routes, and reveal hidden chambers full of treasure and extra lives.

Enemies and Hazards

  • Foes: A parade of themed critters and goons patrol platforms and choke-points. Most are dispatched by a well-timed jump or a temporary projectile.
  • Environmental threats: Spikes, drops, crusher blocks, flame jets, and moving platforms layer on timing challenges. Stages frequently pair hazards with collectibles just out of comfortable reach, tempting riskier play.
  • Checkpoints and recovery: Energy pickups give you breathing room, but careless rushing still leads to painful restarts. The best defense is reading the layout before committing to a jump.

DOS Presentation: Graphics and Sound

  • Video: VGA 256-color graphics with smooth scrolling and bright, readable sprites. Parallax touches and bold palettes give each world its own vibe.
  • Audio: On AdLib/Sound Blaster hardware, Allister Brimble’s upbeat tunes pop with crisp percussion and hummable hooks. Effects—springs, pops, chimes—provide clean feedback without clutter.
  • Controls: Keyboard is precise; joystick/gamepad support is common for the era. The tight movement model benefits from responsive input and a steady frame rate.

Difficulty Curve and Progression

  • Early stages: Introduce momentum management, hidden passages, and safe enemy encounters. Exploration is heavily rewarded with easy extra lives.
  • Midgame: More switch/key interactions, longer detours for secrets, and tighter jumps. Hazards begin to chain—e.g., moving platforms over spike pits with enemies guarding landings.
  • Late game: Demands mastery of short-hop vs. long-run jumps, hazard reading, and efficient routing to meet time limits while still grabbing enough resources to stay healthy.

Smart Tips for New Players

  • Probe for secrets: Tap suspicious walls and ceilings, and try short hops into odd alcoves. Superfrog hides treasure everywhere.
  • Manage momentum: Learn how a brief run-up changes your jump distance. Many pits are tuned so only a partial or full-speed jump clears them safely.
  • Use power-ups purposefully: Save offensive boosts for congested choke-points, not lone enemies.
  • Watch the clock: If you’re low on time, prioritize safe paths and exits over 100% collection runs.
  • Farm early: The early worlds are generous. Bank extra lives there to buffer the trickier later stages.
  • Bonus savvy: The between-level slot machine can make or break a run—go in with surplus coins to tilt the odds in your favor.

Ports, Differences, and Legacy

  • Platform lineage: Amiga first (1993), then DOS (1994), with later appearances on other microcomputer/console platforms. The DOS version mirrors the Amiga design closely, with altered branding and audio/visual adaptations for PC hardware.
  • Modern revival: Team17 released a remastered take (Superfrog HD) decades later, introducing modern resolutions and tweaks while preserving the core feel. Availability has varied over time, but the original DOS game runs smoothly today via DOSBox.
  • Cultural footprint: Superfrog exemplifies the European microcomputer platformer—speedy, secret-laden, and score-chase friendly—with music that lodged itself in many 90s memories.

Why It Endures

  • Flow and feel: The movement is snappy and satisfying, and the level layouts create a great rhythm of run, leap, and explore.
  • Secret-hunting joy: Hidden caches and alternate routes transform straightforward stages into little treasure hunts.
  • Personality: From the tongue-in-cheek origin tale to the effervescent soundtrack, Superfrog radiates charm.
  • Compact mastery: It’s welcoming for casual play yet offers plenty to optimize—routes, bonus timing, and precision jumps—for players who want to dig deeper.

How to Play Today

  • Original DOS: Runs well under DOSBox with minimal setup. Map a gamepad if you prefer, but the keyboard feels excellent once you’re used to the momentum.
  • Legal sources: Look for official collections or secondhand copies bundled in legitimate digital storefronts. As with many classics, availability can ebb and flow—stick to authorized releases.

Closing Thoughts

Superfrog’s DOS debut in 1994 delivered a burst of color, speed, and secret-hunting to PC players, capturing the essence of Team17’s Amiga roots without feeling out of place on DOS. It’s brisk, cheerful, and sneakily deep—the kind of platformer that rewards curiosity and clean inputs in equal measure. If you crave classic 2D energy with European flair, Superfrog still leaps high.

Control

Comments rss

Guest name
Subject
Control captcha
Text
b i url img code   1 2 3 4 5 6 7 8 9 10

No additional comments.