Emulator

For playing our games you need install emulator to your computer

How to install emulator Download emulator
Category: MAME ROMs for ANDROID

Cadillacs and Dinosaurs - MAME4droid

Cadillacs and Dinosaurs - MAME4droid
Rate: Already rated
4.6 / 10
 
Viewed: 24179

This game (rom) is for your Mobile phone with Android system. For download emulator go to Playstore and you have to find " MAME4droid " emulator version (0.139u1). Our games are 100% working only with this version !!! Dont use difrent version !!! For example 0.37b5 or other ones. If ( rom ) is downloaded, you have to find folder MAME4DROID in your mobile phone. Open this forlder and now you have to find folder (roms) And in the end copy downloaded game to this folder. Have fun !

Description

Cadillacs and Dinosaurs (1993; 1992 location tests) — Capcom’s turbo‑charged, dino‑stomping beat ’em up classic

Cadillacs and Dinosaurs is Capcom’s CPS‑1 arcade beat ’em up based on Mark Schultz’s Xenozoic Tales. It fuses side‑scrolling brawling with firearms, rideable set pieces (yes, you drive the iconic Cadillac), and a brilliant ecosystem twist: dinosaurs roam the battlefield and will turn on anyone who provokes them. Its punchy combat, crowd‑pleasing co‑op, and environmental chaos made it a fixture in 90s arcades.

Note on year: The game is commonly cited as a 1993 worldwide release on CPS‑1, with some regions reporting late‑1992 location tests.

Key facts

Title Cadillacs and Dinosaurs
Year 1993 (worldwide CPS‑1 release); some 1992 location tests reported
Developer / Publisher Capcom
Hardware Capcom CPS‑1 (arcade)
Players Up to 3 simultaneous co‑op
Based on Mark Schultz’s Xenozoic Tales (a.k.a. Cadillacs and Dinosaurs)
Genre Belt‑scrolling beat ’em up with firearms and vehicle set pieces

Setting and story

In a post‑apocalyptic world where prehistoric life has returned, poachers and black marketeers are exploiting the biosphere. Heroes Jack Tenrec, Hannah Dundee, Mustapha Cairo, and Mess O’Bradovich punch through criminal syndicates to protect the balance between humanity, technology, and the newly dominant dinosaurs.

Playable characters

Character Playstyle Strength Speed Notable Moves Best For
Jack Tenrec All‑rounder with solid throws High Medium Elbow dash, power slam, reliable anti‑air Balanced solo or anchor in co‑op
Hannah Dundee Fast, rangy strikes, gun‑friendly Medium High Flip kick, rapid juggles, quick disarms Weapon control and crowd weaving
Mustapha Cairo Lightning mobility, long slides Medium Very High Slide tackle, running knee, corner loops Speedruns, boss safe‑hit cycles
Mess O’Bradovich Grappler, big damage, shorter reach Very High Low Suplex/ground slams, armor through hits Two‑player set‑ups and boss deletes

Controls and core mechanics

  • Two‑button base:
    • Attack: Strings, grabs (auto‑clinch when close), throws, weapon use.
    • Jump: Jump‑ins, aerial attacks, and air control.
  • Special move: Attack + Jump together triggers a character‑specific “burst” that clears space; it costs a sliver of health—escape corners or i‑frame through boss patterns.
  • Dashing and slides: Double‑tap to dash (varies by character). Dash attacks and Mustapha’s slide are safe poke‑and‑escape tools.
  • Grabs and throws: Walk into enemies to clinch; press directions with Attack to choose throw types (forward, back, overhead). Throws grant crowd control and invulnerability during the animation.
  • Firearms: Pistols, shotguns, and machine guns use ammo; press Attack to fire while holding them. Ammo persistence across screens is limited—use or lose.
  • Dinosaurs: Neutral until hit or enraged by area chaos. Meat calms them; enraged dinos attack everyone.

Weapons and items

Pickup Effect Use cases and tips
Knife / Club / Wrench Fast melee; higher damage strings Openers and quick deletes on armored grunts
Pistol Accurate single shots (limited ammo) Snipe throwers and off‑screen harassers; juggle bosses safely
Shotgun Wide cone, burst damage Melts clustered mobs; save for tight corridors
Machine Gun Sustained fire stream Zone control versus boss adds; stunlock mini‑bosses
Explosives (grenades/RPG) AOE, heavy armor cracking Open boss phases or clear mixed waves with poachers + dinos
Meat / Food Restores health; meat also calms enraged dinosaurs Drop meat between you and a raging dino to flip it back to neutral
Score items Points, extends on operator settings Grab during lulls; don’t risk health in crossfire

How dinosaurs behave (and how to exploit it)

  • Neutral by default: Dinosaurs patrol or pass through. If you strike them (or a rogue explosion clips them), they enrage.
  • Enraged dinos attack everyone: You, enemies, bosses. Kite gangs into an enraged dino for free damage, but mind the splashback.
  • Meat pacifies: Tossing meat calms an enraged dinosaur; great for resetting the field before a boss phase.

Stage‑by‑stage walkthrough

Note: Exact stage titles vary by region. The flow below follows the common eight‑stage arcade progression with environment cues and reliable tactics.

Stage 1 — City Streets

  • Learn your jab string into throw; it’s the safest opener.
  • Prioritize knife carriers and bottle throwers; disarm them quickly.
  • Boss: Don’t face‑tank rushes. Dash through the boss during big windups, counter with throws; firearms force safe chip during recovery.

Stage 2 — Smugglers’ Depot / Warehouse

  • Environmental weapons everywhere: crates, pipes, knives—use them.
  • Enemies start flanking. Keep your back to a wall, step out to intercept; don’t get center‑pinched.
  • Boss: Punish long startup moves with dash‑in throw; save a shotgun for adds to keep the arena clear.

Stage 3 — Jungle Outskirts (first Cadillac segment)

  • In the driving set piece, ram bikes/jeeps and avoid tire poppers; grab gun pickups for lane clearing.
  • On‑foot sections introduce raptors. Do not strike them unless you’re ready to weaponize the rage.
  • Boss: Keep a vertical offset to avoid grab loops; firearms during jump recoveries are safe damage.

Stage 4 — Swamp / Refinery

  • Slippery spacing and low‑visibility barrels. Lure mobs next to explosive drums and detonate from range.
  • Heavy thugs have armored startup: use throws or special to break momentum.
  • Boss: Two‑phase patterns. Bait lunges, slide through, and punish rear hurtboxes.

Stage 5 — Desert Highway (extended Cadillac raid)

  • Stay center‑lane; drift only to secure items or dodge obstacles.
  • Shoot‑down sequences: focus aerial threats first, then ground shooters; score a machine gun to trivialize waves.
  • Boss: Multi‑anchor vehicle or turret array—target exposed nodes one by one; explosives skip mini‑phases.

Stage 6 — Mine / Underground Route

  • Tight corridors amplify shotgun value; conserve ammo for double‑lined choke points.
  • Dinosaurs in tunnels are volatile—if one enrages, either pacify with meat or abandon the lane and rotate.
  • Boss: Summons adds; control adds with weapon sweeps while one player juggles the boss with hit‑and‑run.

Stage 7 — Black Marketeers’ Stronghold

  • Mixed enemy types in scripted entrances: prioritize throwers and grapplers; don’t let them overlap.
  • Enrage a large dino to shred shield lines, then calm it before the boss gate.
  • Boss: Big hurtboxes, low mobility—Mess and Jack excel. Hannah/Mustapha poke‑and‑bait; never commit to deep strings without an escape plan.

Stage 8 — Laboratories / Final Showdown

  • Traps and explosive scenery everywhere—use to chunk elites fast.
  • Keep specials in reserve for bullet curtains or unblockable tells.
  • Final boss tips:
    • Learn the two to three key telegraphs; specials grant brief i‑frames to pass through them.
    • Firearms during downtime, throws after whiffed lunges.
    • In co‑op, one baits long strings while the other punishes from the back.

Co‑op tactics (up to 3 players)

  • Roles: Anchor (Jack/Mess) controls front; Flanker (Mustapha/Hannah) clears sides; Flex picks up guns and interrupts specials.
  • Stun‑loops: Light string → throw to center → teammate’s dash‑in string → repeat. Keep enemies airborne or off‑axis to prevent counter‑swings.
  • Ammo economy: Announce pickups; a single machine gun can hard‑carry boss adds if one player preserves it.
  • Dino management: If a dino enrages, peel off and drag enemies into its path; a third player stands ready with meat to reset.

Advanced techniques

  • Slide cancels (Mustapha): Use slide to pass through and immediately throw on landing—fantastic vs. mini‑boss armor.
  • Cross‑up grabs: Walk “through” large enemies during their windup to force a back‑throw with great crowd knockdown.
  • Meaty wake‑ups: Time jump‑ins to land the first hit as enemies rise; safer than point‑blank wake pressure.
  • Special buffering: During dash or jump landing, buffer Attack+Jump to wiggle through bad overlaps.

Scoring and survival

  • Don’t hoard explosives: Use grenades to stop snowball waves; the safest run is the highest score in the long term.
  • Food triage: If a dino is nearby, leave meat on the ground as insurance, then fight near it.
  • Disarm discipline: Any enemy with a blade or gun gets immediate attention; weapon carriers are the main source of chip deaths.

Cabinet/operator notes

Setting Typical options Impact
Lives / Health Adjustable via DIP/service menu More lives extend learning; default is challenging but fair
Difficulty Multiple ranks Higher ranks add aggression, HP, and spawn pace
Player count Up to 3 3P panels are ideal; some cabs are wired for 2P only
Region US/World/JP ROM sets Minor enemy/timer tweaks and text localization
Audio Volume, test mode Clear SFX help read dinosaur/boss cues

Legacy and availability

  • Arcade legend: Among Capcom’s most beloved beat ’em ups thanks to its speed, firearms integration, and the dynamic dinosaur mechanic.
  • Licensing lock: No official modern home release for many years due to licensing complexity (brand + comic IP), which increased its cult status on original hardware and exhibitions.
  • Influence: Its pace and weapon feel informed later brawlers; the “neutral creature that can be enraged” idea remains a standout design twist.

Quick character pick guide

  • Solo survival: Jack or Mustapha.
  • Speed and mobility: Mustapha.
  • Crowd control and weapons synergy: Hannah.
  • Co‑op boss deletes: Mess paired with a zoner (Hannah/Mustapha).

Control

Comments rss

Guest name
Subject
Control captcha
Text
b i url img code   1 2 3 4 5 6 7 8 9 10

No additional comments.