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NOTICE !!! All games on this web site I am testing by myself and all are fully functional, but provided only if you use our emulator and our game !!! Emulator and games are specially designed to work properly. Not like the other web sites that offer thousands dysfunctional games, which I personally just as surely as you hate. YOU ALWAYS MUST !!! 1 step: Download the game and add game to the folder "roms", 2 step: In runnig emulator mame32 to press "F5" for refresh games list !!! 3 step: Use only our specially designed emulator MAME with our games. I will be very happy if the Games will post comments. A't it will be a commentary on the game or our website. I wish you much fun. Your Gbit JoJo’s Bizarre Adventure (known in Japan as JoJo no Kimyō na Bōken) is a 2D fighting arcade game developed and published by Capcom. It was first released in 1998 for the CPS-3 (Capcom Play System 3) arcade platform. The game is based on Hirohiko Araki’s manga series “JoJo’s Bizarre Adventure,” specifically its third arc, “Stardust Crusaders.” At the time of its debut, it appealed not only to manga enthusiasts but also to fans of classic fighting games, owing to its inventive style, the use of Stands (spiritual manifestations of each character’s power), and a creative audiovisual presentation.1. ORIGINS AND DEVELOPMENT
After the success of franchises like Street Fighter and Darkstalkers, Capcom sought to produce an innovative title that would expand the possibilities of 2D fighting games through new mechanics and combo systems.• The manga “JoJo’s Bizarre Adventure” had been around since 1987 and was highly popular; thus, securing the rights to adapt it into a fighting game was a promising move. Capcom negotiated a license to create a game that would remain faithful to the original work.• The development relied on experienced designers and programmers already familiar with the 2D fighting genre. As a result, using the CPS-3 hardware, the team produced a game with advanced sprite animations, detailed backgrounds, and high-resolution effects (by the standards of the time).
2. STORY AND INSPIRATION
• Drawing upon the plot of “JoJo’s Bizarre Adventure: Part 3 – Stardust Crusaders,” the game follows protagonist Jotaro Kujo and his allies traveling to Egypt to defeat the vampire Dio Brando.
• Each fighter wields a unique Stand, a phenomenon dramatizing the character’s psychic power. While central to the storyline, Stands also define the gameplay (special attacks, combos, and interactions with the arenas).
• The game emphasizes a visual style faithful to the manga, featuring distinctive poses, “comic book” style attack effects, and each character’s often extravagant design—hallmarks of the JoJo series.
3. GAMEPLAY MECHANICS
• One of the main features is Stand control. Characters can summon or dismiss their Stand, affecting both offensive and defensive options. Some fighters (e.g., Jotaro) rely strongly on Stand-based combat, while others (e.g., Hol Horse) use their Stand primarily for ranged attacks and special maneuvers.
• Like in Street Fighter, the combat system includes light, medium, and heavy attacks, evades, throws, and super moves. Each character has a specific combo set and custom moves that reference scenes from the manga (e.g., Jotaro’s famous “ORA ORA ORA” barrage).
• A special bar (Super Gauge) fills during attacks, blocks, and other actions, enabling powerful super techniques once it’s ready.
• Some versions include a story mode, in which players follow episodes inspired by the manga—featuring not only standard fights but also unique minigame segments (e.g., shooting marbles in a slot machine or dodging time-stops by Dio).
4. CHARACTERS AND STANDS
• The roster consists of heroes and villains from “Stardust Crusaders”: Jotaro Kujo (Stand Star Platinum), Joseph Joestar (Stand Hermit Purple), Noriaki Kakyoin (Stand Hierophant Green), Jean Pierre Polnareff (Stand Silver Chariot), Muhammad Avdol (Stand Magician’s Red), Iggy (Stand The Fool), and more.
• Villains often possess unusual skills (for instance, Hol Horse has a revolver named The Emperor, and Devo the Cursed controls the puppet Ebony Devil).
• The main antagonist, Dio Brando (Stand The World), can stop time—a mechanic integrated into his moveset, allowing him to freeze opponents for a moment and land several strikes.
5. ARENAS AND AUDIOVISUAL STYLE
• The arenas are inspired by locations from the story—ranging from Japanese streets to Egyptian temples. Background details contain small nods to the manga, including cameo appearances.
• The graphic design employs vibrant colors and stark contrasts characteristic of the JoJo series. Thanks to 32-bit sprites and the game’s ability to zoom in and out during fights, the visuals remain dynamic even today.
• The soundtrack blends energetic rock and jazz elements with the typical style of 1990s Japanese fighting games. Sound effects, including dramatic shouts during special moves, reinforce the frenetic atmosphere.
6. RELEASE AND PORTS
• The initial 1998 release was titled “JoJo’s Venture.” In 1999, Capcom released an enhanced version, “JoJo’s Bizarre Adventure: Heritage for the Future,” adding more characters and modes.
• On the CPS-3 arcade hardware, the game became one of Capcom’s final notable 2D fighters before the company transitioned to Sega NAOMI hardware and later focused on home console development.
• In 1999, the game was ported to the PlayStation and Dreamcast; the Dreamcast version was praised for its fidelity to the arcade graphics and fluidity, while the PlayStation version had some compromises in animation and loading times but still sold well due to the franchise’s popularity.
• For a long time, JoJo’s Bizarre Adventure didn’t appear on modern platforms. A high-definition edition was released in 2012 for PlayStation 3 and Xbox 360 but was eventually delisted. In 2022, the game resurfaced in the compilation JoJo’s Bizarre Adventure: All-Star Battle R as a bonus feature.
7. CRITICAL RECEPTION AND LEGACY
• Upon its release, the game was praised for its imaginative fighting system built around Stands, its faithful portrayal of manga characters, and its high technical quality.
• Some critics noted occasional visual chaos when both players had active Stands simultaneously, especially in smaller arenas. Nonetheless, it was lauded as one of the most striking and stylized fighters of its time.
• Over the years, the arcade version of JoJo’s Bizarre Adventure became a collectible rarity. Its originality and faithful adaptation of Araki’s style have secured it a cult following among both fighting-game fans and manga devotees.
• Since then, several more JoJo’s Bizarre Adventure games (e.g., All-Star Battle, Eyes of Heaven) have been released, but the original arcade version remains one of the most significant 2D executions of the source material.
8. TRIVIA
• The arcade version runs on Capcom’s CPS-3 module—the same hardware used for Street Fighter III—giving both games similarly high-quality sprite animation and smooth character movement.
• The character Petshop, an Egyptian falcon, is considered extremely powerful due to its small hitbox and rapid attacks, leading to bans in some tournament settings.
• For manga fans, the release of this game (especially its international localization) was a major milestone in spreading awareness of the JoJo’s Bizarre Adventure franchise beyond Japan.
• The story mode contains exclusive mini-scenarios and commentary that further develop side characters and comedic situations from the manga.
CONCLUSION
JoJo’s Bizarre Adventure (the arcade version) remains a cult classic among fighting games; with its comedic flair, unique style, and larger-than-life tone, it successfully translated the beloved manga heroes onto arcade screens and later into living rooms. Its influence is evident in subsequent fighting titles that draw on innovative mechanics and strong visual identities. For fans of 2D fighting games and Hirohiko Araki’s manga, this game stands as an iconic piece ready for discovery.
Description of JoJo's Bizarre Adventure - MAME
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