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Mortal Kombat 4 - MAME

Mortal Kombat 4 - MAME
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NOTICE !!! All games on this web site I am testing by myself and all are fully functional, but provided only if you use our emulator and our game !!! Emulator and games are specially designed to work properly. Not like the other web sites that offer thousands dysfunctional games, which I personally just as surely as you hate. YOU ALWAYS MUST !!! 1 step: Download the game and add game to the folder "roms", 2 step: In runnig emulator mame32 to press "F5" for refresh games list !!! 3 step: Use only our specially designed emulator MAME with our games. I will be very happy if the Games will post comments. A't it will be a commentary on the game or our website. I wish you much fun. Your Gbit

Description o Mortal Kombat 4 - MAME

This file contains 461_mortal_k_4_25_u76.u76 and game is fully working. This game Mortal Kombat 4 - MAME working perfectly with emulator version mame64ui, you can download on this web site.

Mortal Kombat 4 is an arcade fighting video game developed and published by Midway Games. It is the fourth main installment in the successful Mortal Kombat series, which became famous for its brutality, bloody effects, and the distinctive finishing moves called Fatalities. First introduced in arcades in 1997, the game brought a number of innovations, most notably the transition to 3D graphics and new gameplay mechanics. Below you will find more detailed information about this title, which marked a turning point in the series and influenced the future development of fighting games.

 

1. HISTORY AND DEVELOPMENT

 

• Development Studio and Technology:
Mortal Kombat 4 was developed by key members of Midway’s team, including Ed Boon and John Tobias, who were also behind the earlier installments. After the success of Mortal Kombat 3 (and its various updates, such as Ultimate Mortal Kombat 3), the studio decided to take the series into fully 3D environments. Utilizing Midway’s Zeus arcade hardware allowed for advanced 3D graphics and opened new possibilities for experimenting with gameplay mechanics.

• Transition from 2D to 3D:
Mortal Kombat 4 is the first game in the series to be entirely rendered in 3D, allowing players to move within a limited 3D space. Whereas previous games used digitized 2D images of real actors, MK4 switched to 3D models, animations, and environments, resulting in a technological leap and a change in visual style.

• Release Date and Platforms:
– Arcades: 1997 (on Midway arcade machines in various regions)
– Home Consoles and PC: About a year later, versions for the Nintendo 64, PlayStation, and PC were released. Updated versions (such as Mortal Kombat Gold for the Sega Dreamcast) appeared on some consoles later on.

 

2. STORY

 

• Basic Plot:
The story of Mortal Kombat 4 revolves around an ancient god known as Shinnok, who was once imprisoned in the Netherrealm by the thunder god Raiden. With the betrayal of a cult that worships him, Shinnok manages to break free and once again seeks to conquer both the Netherrealm and Earthrealm. Raiden assembles a group of warriors to stop Shinnok and keep him from asserting dominion over all worlds.

• Returning and New Characters:
The game features a mix of returning fan favorites (Scorpion, Sub-Zero, Liu Kang, Raiden, Sonya Blade) and newcomers (e.g., Quan Chi, Tanya, Reiko, Fujin). Shinnok and Quan Chi play central roles as antagonists and present a new threat to Earth’s defenders.

 

3. GAMEPLAY

 

• Core Fighting System:
Although the game employs 3D models and new environments, the gameplay core remains faithful to the traditional Mortal Kombat mechanics: strong and weak punches and kicks, special moves, and a variety of combos. Also crucial are the Fatalities—the brutal finishing moves that define the series.

• 3D Movement and Environment Interaction:
One of the innovations is the ability to sidestep slightly to the sides, granting players limited maneuvering within the arena. This adds new tactical possibilities, though it does not reach the freedom of movement offered by competing 3D fighters (Virtua Fighter, Tekken).

• Weapons:
Mortal Kombat 4 introduces the use of weapons—some characters can draw and wield weapons during a fight, useful for both ranged and close combat. Weapons can also be picked up by the opponent if knocked out of a player’s hands, providing additional strategic options.

• Primary Game Modes:


– Arcade Mode: Classic progression through AI-controlled opponents, culminating in a showdown with Shinnok.
– Versus Mode: Local multiplayer matches between two players.
– Practice/Training: Allows players to rehearse combos and special moves.
– Additional Modes (in some console versions): Tournament, Team Battle, etc.

 

4. CHARACTERS

 

• Main Returning Fighters:


– Liu Kang: A defender of Earthrealm, champion of several previous Mortal Kombat tournaments.
– Sub-Zero: A ninja warrior with ice-based attacks, redesigned here without his mask.
– Scorpion: A mysterious undead ninja wielding a deadly spear from his hand and capable of fiery assaults.
– Raiden: The god of thunder, responsible for initially imprisoning Shinnok.
– Sonya Blade and Johnny Cage: Special Forces soldiers committed to protecting Earth from extraterrestrial threats.

 

• Newcomers:


– Shinnok: A fallen god seeking domination over all realms.
– Quan Chi: A powerful necromancer and sorcerer, Shinnok’s main ally.
– Tanya: A traitorous fighter from Edenia who joins Shinnok.
– Fujin: The god of wind and Raiden’s ally in the fight against Shinnok.
– Reiko: A mysterious general whose loyalty remains unclear.

 

5. GRAPHICS AND SOUND

 

• Visual Style:
The use of 3D models enables richer character animations and effects for special attacks. The environments are darker and more grotesque, emphasizing gothic and fantasy elements. However, on some platforms, the transition to 3D resulted in lower resolution and detail compared to older 2D installments.

• Fatality Animations:
The signature brutal finishers are carried over into the new 3D world, allowing for even more gruesome effects. Some fans, though, criticized their smaller variety or simpler execution compared to Mortal Kombat 3.

• Music and Voice Acting:
The soundtrack maintains a dark atmosphere, incorporating industrial and electronic elements. With voice acting for some characters and memorable catchphrases, Mortal Kombat 4 further embraces a cinematic, dramatic presentation.

 

6. RECEPTION AND CRITICISM

 

• Positive Feedback:
– Both players and reviewers welcomed the transition to 3D, which revitalized gameplay and introduced new possibilities for level design and attacks.
– The new characters, especially Quan Chi and Shinnok, enriched the storyline and provided intriguing villains.
– The game preserved its hallmark brutality and fast-paced action.

• Negative Feedback:
– Some fans missed the atmosphere and feel of the earlier 2D titles, leading to criticism of somewhat clunky 3D movement and less detailed animations.
– The content of Fatalities was considered by some to be less elaborate than in previous entries.
– Compared to competitors (such as Tekken 3), the combat system occasionally felt outdated, particularly in terms of 3D movement mechanics.

 

7. IMPACT ON THE SERIES AND REFERENCES IN LATER GAMES

 

• Influence on the Mortal Kombat Series:
Mortal Kombat 4 paved the way for fully 3D titles like Mortal Kombat: Deadly Alliance, Mortal Kombat: Deception, and Mortal Kombat: Armageddon. The underlying concept of combining 3D models and brutal Fatalities persisted and was further developed in subsequent games.

• Incorporation into Story Canon:
Shinnok and Quan Chi became integral parts of the larger Mortal Kombat mythology. They reappear frequently in later installments, often in pivotal roles that drive major plot twists and conflicts.

• Cameos and References:
Characters from MK4, whether as main or supporting casts, appear in future installments (for example, the merging of storylines in Mortal Kombat (2011), or in Mortal Kombat X and Mortal Kombat 11). Certain moves and locations have been reused as nostalgic nods to the original 3D transition.

 

8. TRIVIA

 

• Early Concepts and Canceled Ideas:
During development, there were plans for more extensive use of environment-based attacks and intricate environmental interactions, but these ideas were scaled back due to technical constraints.

• Posters and Advertising:
Mortal Kombat 4 was promoted by an aggressive marketing campaign emphasizing its leap to 3D. Advertisements often highlighted the new level of brutality and the three-dimensional setting.

• Both Serious and Comedic Fatalities:
The Mortal Kombat series is famous for not only bloody Fatalities but also humorous endings (e.g., the “Friendships” from MK3). In the fourth installment, most finishers adhere to a more serious tone, though there are occasional comedic moments, such as weapon throws or exaggerated ragdoll effects.

 

9. CONCLUSION

 

Mortal Kombat 4 is a crucial milestone in the history of this iconic series, as it facilitated the shift from classic 2D digitized sprites to a fully 3D display. Despite mixed reactions and some nostalgic longing for the earlier 2D games, it introduced new characters, expanded the storyline, and retained the extreme violence for which the franchise is well known. In arcades, Mortal Kombat 4 quickly gained high popularity and became a hit that also propelled successful ports to home consoles. Today, it can be considered a groundbreaking installment that helped define how fighting games—and the Mortal Kombat series—could continue to evolve.

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